A horror puzzle game built in Unity over the span of 4 months, by a 5 developer team connected through Indie Game Academy.
"Don't just do your job, try to survive it. You play as Jasmine, a young employee at a fun video rental store in the year 2000. You are tasked with daily retail duties such as reshelving tapes, cleaning trash, and helping regular customers pick out movies. Little do you know that there is a horrible secret lurking in the darkness of upper management, and it may or may not enjoy jelly beans. Are you ready to clock in?"
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At the beginning of the project, I created a mood board using Miro and collected reference photos, inspirational data, and guideposts to keep the art style consistent as well as steer the game's visual direction. We as a team tracked our assignments and tasks using Trello, checking in with weekly sprint meetings. We went through different iteration phases: we play tested an Alpha version, received feedback, and utilized that feedback to solve problems that arose for players. This resulted in an improved Beta version, which we built upon to create a finalized demo.
During development, I learned how to input my sprite sheets, tile maps, and animations directly into the engine, and set them up for other programming teams by properly slicing & resizing them. While working on the animations, I also learned how to set them up and test them frame by frame in-engine. I discovered that Github repository projects could be opened and edited directly in system browsers, which I utilized to quickly upload and update sprite assets in the project. I made repeating tile variations, and many environmental assets to suit the video rental store setting.
The first demo is currently playable through this link on Itch.io