Amber Williams
Amber Williams
Illustrator & Pixel Artist
Memphis, United States

About

I exhibit artwork in local galleries, sell prints & stickers at pop-up sales, and contribute to game jams! In my spare time, I read comics, watch anime, play video games and collect tarot decks.

I am also a 2021 IGDA Foundation Diverse Game Developers Exchange Recipient!

I have a passion for connecting with people so we can combine our strengths while also sharing our uniqueness. I enjoy critical thinking and curious exploration because it broadens my understanding of the world. My character design is linked to inclusive representation, making everyone feel welcome. Video games are a medium for education, collaboration, story-telling, and memorable experiences, and I love seeing how unique we can make those experiences.

Resume PDF

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Skills

IllustrationConcept Design2D Animation3D Animation3D Modeling

Software proficiency

CLIP STUDIO PAINT
CLIP STUDIO PAINT
Aseprite
Aseprite
GameMaker: Studio
GameMaker: Studio
Photoshop
Photoshop
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Storyboard Pro
Storyboard Pro
Harmony
Harmony

Productions

  • Title banner
    • Video Game
      Mama's Sunnyside Garden
    • Year
      2023
    • Role
      Lead 2D Artist, Animator
    • Company
      Team Gainz Productions
  • Pixel punch bar title
    • Mobile Game
      Mixologer
    • Year
      2022
    • Role
      Lead 2D Artist
    • Company
      Pixel Punch (Game Jam Team)
  • The wait banner
    • Video Game
      The Wait: A Visual Novel
    • Year
      2022
    • Role
      Lead 2D Artist
    • Company
      Team Gainz Productions
  • Teddy itch banner wip
    • Video Game
      Teddy Gainz and the Horror of Insect Island
    • Year
      2021
    • Role
      2D Artist, Animator
    • Company
      Team Gainz Productions

Experience

  • 3D Modeler Intern at Digital Precept
    Memphis, United States of America
    June 2016 - August 2016

    Digital Precept provided me with the amazing opportunity to work in a team of developers translating 2D concept art and environments into 3D assets for an untitled VR game.