Illustrator, Pixel Artist, and Animator with 6+ years of experience, including:
Collaborating on 7 different game jam projects, with development cycles ranging from 2 weeks to 4 months long. Creating sprite sheet animations, character concept art, design variations, environment tile maps, and props. Exhibiting & marketing artwork in local galleries and fundraisers, while also fulfilling commissions.
In my work, I regularly advocate for the inclusion and equity of LGBTQ+ and marginalized identities. During the development process, I usually have the most fun combining inspiration from various sources to create a unique, customized solution to the game's mechanics, project needs, & challenges. I enjoy combining our different skillsets to create something greater together. Lastly: I'm committed to utilizing feedback to create a improved finalized product via multiple phases of version testing.
My favorite types of games are Interactive Novels, Point and Click Adventures, Virtual Pets, Puzzle & Escape games, First Person Shooters, and Simulations. My favorite genres are Horror, Psychological Thriller, Magical Girl, Science Fiction, Anime, Mystery, & a little bit of Mecha. I enjoy reading manga & graphic novels, painting, journaling, scrap/sketchbooking, and creating gemstone necklaces. Other hobbies I have include collecting tarot card decks and crystals. If you'd like to work with me, let's connect & level up together!
Graduate of Level 3: Publish
Gained experience working in a game studio to design, develop, and publish a live video game including feedback testing and version iterations. Partnered up with 4 other teammates spread across different time zones meeting regularly, and working asynchronously. Gained Intermediate understanding of Indie game marketing and business. Capable of pitching a game to a live audience of peers and publishers
Digital Precept provided me with the amazing opportunity to work in a team of developers translating 2D concept art and environments into 3D assets for an untitled VR game.