Amber Williams
Amber Williams
Illustrator, Pixel Artist, Animator
Memphis, United States

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Skills

Pixel ArtIllustration2D AnimationConcept Design3D Animation3D ModelingWatercolorsPaintingCopic Markers

Software proficiency

CLIP STUDIO PAINT
CLIP STUDIO PAINT
Aseprite
Aseprite
GameMaker: Studio
GameMaker: Studio
Unity
Unity
Photoshop
Photoshop
Blender
Blender
Maya
Maya
Storyboard Pro
Storyboard Pro
Harmony
Harmony

Productions

    • Video Game
      Rental
    • Year
      2024
    • Role
      Art Director, Pixel Artist, Animator
    • Company
      Wildcard Rogues
    • Video Game
      Digestion Drop
    • Year
      2023
    • Role
      Art Director, 2D Artist, Animator
    • Company
      Wildcard Rogues
    • Video Game
      Mama's Sunnyside Garden
    • Year
      2023
    • Role
      Lead 2D Artist, Animator
    • Company
      Team Gainz Productions
    • Mobile Game
      Mixologer
    • Year
      2022
    • Role
      Lead 2D Artist
    • Company
      Pixel Punch (Game Jam Team)
    • Video Game
      The Wait: A Visual Novel
    • Year
      2022
    • Role
      Lead 2D Artist
    • Company
      Team Gainz Productions
    • Video Game
      Teddy Gainz and the Horror of Insect Island
    • Year
      2021
    • Role
      2D Artist, Animator
    • Company
      Team Gainz Productions

Experience

  • 2D Artist at Indie Game Academy
    US
    October 2023 - February 2024

    Graduate of Level 3: Publish

    Gained experience working in a game studio to design, develop, and publish a live video game including feedback testing and version iterations. Partnered up with 4 other teammates spread across different time zones meeting regularly, and working asynchronously. Gained Intermediate understanding of Indie game marketing and business. Capable of pitching a game to a live audience of peers and publishers

  • 3D Modeler Intern at Digital Precept
    Memphis, United States of America
    June 2016 - August 2016

    Digital Precept provided me with the amazing opportunity to work in a team of developers translating 2D concept art and environments into 3D assets for an untitled VR game.

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