Funeral home reception area. I referenced different funeral homes, as well as my own experiences with funerals, including food, plants, pamphlets, and guest books.
Different portraits I created based on the narrative. With the exception of the open casket, all of these were hand-drawn by me. The casket was originally a table sprite that I edited into an open coffin, and the cookies needed sequential portraits.
Exterior of the Funeral Home.
Funeral home bathroom.
The Wait. Conceptually, this is a space between the living world and the afterlife. We decided reversing the palette for this special location would highlight its significance. As the player progresses, this room fills with tokens of memories.
Funeral home viewing room. Initially, the sketch of this room was much shorter. But as I learned more about the narrative, I wanted to build suspense as the player first approached the casket, resulting in this longer room.
Game: The Wait- A Visual Novel
With Team Gainz Productions, I was the Art Director for our game "The Wait".
Created for a black and white game jam, our theme was 'Death is a New Beginning'. For the week-long jam, we turned to pre-made assets to meet our deadline and focus on story & gameplay. My tasks were to recolor and edit the assets we'd purchased to fit the theme of the jam, as well as preform set-dressing and map layouts that fit our narrative.